A game born of madness.
Sister Woodhouse: The children who come through our doors are broken. It’s our sacred mission to fix them using whatever tools necessary.
Betty: Does that mean the Sisters created Gryphons and Gargoyles? As a tool?
Sister Woodhouse: Misbehaving children have been brought down to this room since the asylum opened. That statue scared them into submission. Some of them, the more disturbed ones, created a fantasy realm ... a game ... to cope with the fear of the one they named, “The Gargoyle King.” We embraced it as a therapeutic tool and it worked because it embeds itself in the minds of the players. It makes them complacent, focuses them.
Betty: If that’s true, then how did the game get out into the world? Did you give it to Hiram?
Sister Woodhouse: It was never meant to leave these walls. It’s too powerful. A game born of madness.
Ethel: A madness you helped nurture. And now people like Ben and Dilton are dead.